A-level Physics/Forces and Motion/Kinematics

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Kinematics is the study of the way objects move. It focuses on describing an object's motion, and doesn't explain how forces affect it.

Distance and displacement

Although the distance covered is 25m, the displacement is 10m.

You may already be familiar with the term distance, as the distance between two points is the length of the path a body takes between those two points.

Distance is a scalar, so if you were to walk 10m North, and then 10m South, you would have covered a distance of 20m.

Displacement, however, is a vector quantity. Displacement, in a sense, is simply the shortest distance between any two points. If a body ends up at the same spot as its initial position after travelling through some distance, we say that the displacement of the body is 0, so the above example would give you a total displacement of 0m.

In the diagram on the right, if the distance covered was 25m, then the displacement would be 10m. You can find the displacement by measuring the length of the line between the start and end points.

A measurement is a displacement if it has a specified direction, otherwise it is a distance.

The symbol for distance is d, and the symbol for displacement is s or x. Be careful not to confuse the s for displacement with s for seconds.

Speed and velocity

The speed of an object is the distance it moves in a unit of time.

You can find the speed of an object if you know the distance an object moved, and the time it took to move that distance:

average speed=distance movedtime taken, or s=dt.

Velocity is a vector, and similar to the difference between distance and displacement, velocity is speed in a specified direction.

A vehicle could be moving with constant speed, but have a changing velocity. This happens when the vehicle turns. Imagine a racing car is moving along the track with a speed of 20m s-1. If this direction is taken to be positive, then the car's velocity is also 20m s-1. Now, if the car was to turn into a "U" bend, it's velocity would change. When the car is perpendicular to the first straight, the car will still have a speed of 20m/s-1, but it's velocity will now be 0m/s-1. When the car has made the turn and is coming back to the starting point, the speed is still 20m/s-1, but the velocity is -20m/s-1, since the car is now moving in the opposite direction.

The symbol for speed is s, and the symbol for velocity is v. Be careful not to confuse the s for speed with s for displacement or s for seconds.

Acceleration

Acceleration is the rate of change of velocity. In other words, acceleration is the amount an object's velocity changes in a unit of time.

If you know the change in velocity and the time the change took, you can find acceleration using the formula:

acceleration=change in velocitytime taken for change, or a=ΔvΔt.

Alternatively, if you have the initial and final velocities, you can use the formula:

a=vuΔt, where u is the initial velocity, and v is the final velocity.

Δ means "change in".

Acceleration is a vector, and can slow down objects as well as speed them up. An object will slow down when its acceleration is opposite to its velocity. The object is now decelerating.

Something can be said to be accelerating if it's changing direction. In the example above, the car changes its velocity by turning a corner. Since acceleration is the rate of change of velocity, the car is accelerating.

Acceleration is measured in metres per second per second, or m/s2. If someting had an acceleration of 10m/s2, it means that it's speed increases by 10m/s each second.

Graphs

Distance/displacement-time

Speed/velocity-time

Measuring speed and acceleration

Light gates

Ticker tape timer

Accelerometer

The equations of motion

From the equation for velocity, and the two equations for acceleration, you can derive the equations of motion. These equations can be used to solve problems that seem very complicated at first. The equations are:

  • v=u+aΔt 
  • Δs=(u+v)2Δt
  • Δs=uΔt+12a(Δt)2
  • v2=u2+2aΔs 

Where a is acceleration, s is displacement, t is time, u is initial velocity and v is final velocity. Note that these equations only work when an object has constant acceleration.

Using the equations

Deriving the equations

As stated above, the equations of motion are derived from:

v=ΔsΔt,a=ΔvΔt.

The steps necessary to derive the equations of motion are shown below:

Deriving v = u + aΔt

This equation is derived from a=ΔvΔt=vuΔt by simple rearrangement.

aΔt=vu 
u+aΔt=v 

Deriving s=(u + v) / 2 x Δt

This equation is derived from the formula vavg=ΔsΔt=v+u2.

Multiply each side of the equation by Δt 

Δs=v+u2Δt

Deriving s = ut + 1/2 a(Δt)2

This equation is derived from the equations v=u+aΔt  and Δs=(u+v)2Δt.

Substitute v=u+aΔt  into the equation Δs=(u+v)2Δt

Δs  = u+u+aΔt2Δt
= 2uΔt2+a(Δt)22
= uΔt+12a(Δt)2

An alternative derivation that is more commonly used is done by Calculus. Assuming v=u+at

  • dsdt=v
  • s=vdt
  • s=(u+at)dt
  • s=ut+at22+C
  • the boundary condition is that at t = 0, \Delta s = 0 so C = 0. Thus the equation becomes
  • s=ut+at22

Deriving v2 = u2 + 2aΔs

This equation is derived from the equations Δs=uΔt+12a(Δt)2 and a=vuΔt.

Multiply Δs=uΔt+12a(Δt)2 by a=vuΔt

aΔs=12(v+u)Δt(vu)Δt
2aΔs=(v+u)(vu) 
2aΔs=v2u2 
v2=u2+2aΔs